P+ - Giga Bowser - Subaction - AttackS3S
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
Stats
IASA: |
39 |
Hitboxes active: |
12-17 |
Hitbox set 0 hits: |
12 |
Subaction Index: |
0x50 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
45 |
80 |
70 |
Darkness |
Burn |
1.2 |
15 |
10 |
11 |
|
0 |
1 |
17 |
45 |
80 |
361 |
Normal |
Kick |
1 |
8 |
9 |
8 |
|
0 |
2 |
17 |
45 |
80 |
361 |
Normal |
Kick |
1 |
8 |
9 |
8 |
|
0 |
3 |
17 |
45 |
80 |
361 |
Normal |
Kick |
1 |
8 |
9 |
8 |
|
0 |
4 |
17 |
45 |
80 |
361 |
Normal |
Kick |
1 |
8 |
9 |
8 |
|
Scripts
Main
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 15, bkb: 45, size: 9.0, x_offset: 4.19995, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 8, bkb: 45, size: 7.2, x_offset: 4.8, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 8, bkb: 45, size: 7.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 3, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 8, bkb: 45, size: 9.6, x_offset: 2.4, y_offset: 9.6, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 8, bkb: 45, size: 8.399983, x_offset: 0.0, y_offset: 6.0, z_offset: 9.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(38.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- Subroutine(0xcff0)
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 7, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- Armor { armor_type: None, tolerance: 0.0 }
- RemoveFlashEffect
SFX
- SoundVoiceLow
- SyncWait(11.0)
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(112)
- SyncWait(1.0)
- SoundEffect1(113)
- SyncWait(1.0)
- SoundEffect1(114)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(11.0)
- Rumble { unk1: 13, unk2: 0 }